Flood lighting refers to the flooding of large surfaces through powerful projectors where the light sources are concentrated into narrow beams using specific reflectors.

We implement floodlighting for outdoor purposes therefore its housing and build should be robust and its design should be whether proof for remote installation purposes.

The reflecting surfaces are made up of silvered glass or chromium plate or stainless steel and the casing and its mounting is arranged so that the inclination of the beam can be varied in both horizontal and vertical directions. In addition to this, ventilation is present for sufficient cooling. To facilitate the cooling, there is the implementation of a sufficient radiating surface.

Classification of Flood Lighting Projectors

According to the beam spread angle, the floodlighting projectors can be classified into the flowing three classifications.

Classification Beam Spread Distance of Projection
1.       Narrow Beam Projectors 12o to 25o Beyond 70 meters (m)
2.       Medium Angle Projectors 25o to 40o Between 30 m to 70 m
3.       Wide Angle Projectors 40o to 90o Below 30 meters

The medium and wide-angle projectors make use of standard glass-filled tungsten filament lamps of 250 Watts, 500 Watts, or 1000 Watts.

The narrow beam projectors make use of special lamps having a bunch of filaments. These lamps are known as projector lamps.

In the case of floodlighting, wide-angle projectors with high wattage lamps will be more economical than narrow beam projectors with low wattage.

Location and Mounting of Projectors

There are two possible locations of projectors in practice.

  1. Projectors kept 20 to 35 meters away from the surface to be floodlighted to have symmetric illumination.
  2. When we cannot locate the away from the building then we can make use of the unsymmetrical reflector. We can mount these unsymmetrical projectors in a basement area or we can attach them on a bracket with the building so that it will direct more intense light towards the top of the building.

Implementation of Flood Lighting

Flood Lighting is implemented for the following purposes:

  1. Aesthetic Flood Lighting:
    For enhancing the beauty of buildings at night. Such as in public places, ancient buildings, and monuments, religious buildings, and important festivals and occasions.
  2. Industrial and Commercial Flood Lighting:
    For illuminating the places such as railway yards, sports stadium, car parking, construction sites, and commercial complex.
  3. Advertising:
    For illuminating advertisement boards and showcase.

Flood Lighting Calculation

For the problem of the floodlighting calculation, we can perform the following three steps:

Illumination Level Required

Depending upon the types of building the purpose of floodlighting and the amount of conflicting light in the vicinity should be considered.

Types of Projector

For the types of the projector, the following consideration should be taken.

  1. Beam Size:
    The floodlighting will cover some areas with its illumination. Meanwhile, we can determine this area from a beam angle. It also gives the estimation of the distance of the projector from the surface.
  2. Light Output:
    The illumination required for the projection should be considered as per the surface.

Number of Projectors

To calculate the number of lights or projectors we will be requiring for the floodlighting is

Flood Lighting

N = Number of projectors (which we will be requiring)
μw = Waste light factor
A = Area of the surface (the surface which we will be illuminating)
μm = Maintenance factor
E = Illumination level (the necessary value of illumination)
μu = Utilization factor or Beam factor

Waste Light Factor (μw)

While illuminating a surface using the floodlights there is always a certain amount of waste of light due to the overlapping of light sources and falling of light sources beyond the edge of the surface.

Hence, we have to consider the waste light factor by multiplying the theoretical value of lumens required by 1.2 for regular or rectangular surface area and 1.5 for irregular surface areas, objects, monuments, statues, etc.

Reflection Factor (μr)

When light is projected on a certain surface, a certain portion of the light is absorbed by the surface and hence the reflected light will not be of the same intensity.

Hence, the ratio of reflected light to the incident light (initial incident illumination and reflected illumination) is called the reflection factor. This factor is always less than unity.